Aug3

Non-Mafia Diplomacy (2024): Fall 1905

Hello everyone, and welcome to a game of Diplomacy! This is a game all about either working with or against your fellow competitors in order to gain victory.

I will be your host and your MoD for this non-mafia game so let's get right into the rules (there are a lot, but it's pretty easy to pick up I promise).

1. The game is set at the start of the 1900's, as such you will be able to pick one of 7 countries from the time to control.
2. The countries available are: Austria-Hungary, England, France, Germany, Italy, Russia, and Turkey. Once you in to the game, please choose one of these countries to play as.
3. The game will be played on a board that looks like this, each of the outlined areas are provinces (this includes the seas):

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4. On the board, you may see the circles that have another circle inside of them, these are supply points. You require 18 supply points to win the game.
5. Other ways to win are: the remaining players agreeing to a draw (meaning that everyone who has pieces left on the board wins), the country you control is the last one standing (very unlikely with the amount of supply points but still possible). You can also win by your opponents forfeiting against you.

6. Now for some more forum-specific rules: Every Order Phase will last 48 hours, there will also be a Dawn Phase where I am processing actions, this phase will not count as a part of the 48 hours of the Order Phase.
7. You are allowed and are encouraged to have OC's with the other players of the game. Just ensure you add me to any of those chats.
8. When you join the game, you will be provided with a PM with the host, this will be used to choose a flag (send me an image of your choice) should you wish to have one, this may be changed once over the course of the game should you wish. You are expected to post your orders in this chat and you must do so within the 48 hour limit.
9. General TWR rules apply here too (No Flaming/Baiting, Do not Spam Post, If you wish to sub out inform the host etc.)

Now onto the Gameplay!
1. The game is split into years which have 2 turns, Summer and Winter. The game starts in Spring 1901, then moves to Fall 1901, then Spring 1902 etc.
2. During the Spring turn, if your unit is on a new province you will occupy that province, however you will not gain the perks of having that province (i.e a supply hub) until the end of the Fall turn. If you occupy a territory during the Spring turn but move off of it in the Fall turn then you will not gain that province and it will remain in it's previous state at the start of the Spring turn.
3. But what do supply hubs do? Each supply hub gives a player one additional unit, each country starts with 3 supply points (except Russia which starts with 4), so that means that almost every country starts with 3 units.
4. There are two types of units: Armies and Fleets. Armies are land-based and can only move across land tiles, whereas fleets are only allowed in the sea or on land tiles that border the sea provinces. You may move all of these units every turn should you wish too.
5. Any two units cannot be located on the same province.
6. So how do you use these units? Well, you use orders, there are four types of orders that can be used:
  • Hold - Keeps your unit in place.
  • Move - Moves your unit to an adjacent province, if two units move to the same province then they will "bounce" off one another and remain still.
  • Support - Stops the movement of the unit to help another unit be succesful in its movement (giving it an edge in a battle), ensuring they can push past the other unit moving against it. In order for a unit to be able to support another unit, the unit must be adjacent to the territory that the unit being supported is trying to move into.
  • Convoy - A fleet unit in a sea allows a land unit adjacent to it to move across from one side of the sea to another.
If you do not submit an order for a unit then it will hold.
7. Support is interesting in that multiple units can all support the same unit, so for example a German unit could be supported twice and move against a Turkish unit which is supported once, the German unit will win and occupy the terrain.
8. If a unit holds and another unit tries to move into it then both will "bounce" meaning nothing will change. However if a holding unit is moved into by a unit with more support than the holding unit then the holding unit will be "dislodged" and pushed back to the nearest owned adjacent square. If no owned squares exist then it will be pushed back into a random adjacent square. If not even that is possible, then the unit will be destroyed and will be respawned at the supply point it originated from on the next summer phase.
9. Gaining unowned supply points will just supply the new owner with a unit of their choice, however if an owned supply point is taken then not only will the new owner gain a new unit in the next winter turn, but the player who formerly owned that supply point will lose the unit that originated from there.

I think that's everything, if you have any questions please feel free to ask, you can also check out here or here for some rules help.

When you are formatting orders in your PM please format them as:
A/F (Current Province) [Action] (New Province)
You do not need the new province bit if you are holding.

Player List:
Austria-Hungary: @ExLight
England: @Athena
France: @Solar_Symphony
Germany: @guzmania
Italy: @TheCapsFan
Russia: @mastermind lissi
Turkey: @Pigrider09


Spectating: @DawningWinds

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Key is on the bottom. Colours for Russia and Germany have been changed in forum due to it clashing with theme colours.
Written by JamieIsBored